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The Grand Oak Hotel

By ArgusTheCat · added 24 May 2017

Download — 107 MB

My verdict

4.0
Background story
4.5
Visual experience
4.5
Overall experience
4.33
Average

What readers say

3.91
22 votes since 2017

Rate it from 1 to 5

5,481
Downloads
107 MB
Total size

NEW VERSION UPLOADED 6th of september 2019

Files

ZIP
107 MB Download

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Comments

Argus · 2017-06-16

Hey! This one is mine!
Its been updated 6th of september 2019. If anyone does actually play it, I'd love feedback and criticism, and I'm happy to answer any questions if I screwed up the wording on anything.

Reply

Joe · 2017-09-27

Should probably just have made this a reply in the first place, but I was in a hurry. Whoops. Anyway, I was wondering was the encounter deck construction for this scenario was supposed to be? How many copies of each card and the like? The lack of an encounter deck setup instruction, even if it were just to say “play 1 of everything, dummy” is a bit of a speed bump for me at the moment.

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bigstupidgrin · 2019-05-24

Am really enjoying this so far. I have a question: does agenda 4a effectively block Act 3a from being advanceable?

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Argus · 2019-05-31

Holy shit, I didn't even notice that. It totally does. It actually shouldn't, because that makes for a weird bottleneck of gameplay. Pretend it doesn't do that!

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Kos · 2019-10-04

well you messed it up. No card to become Nobody.

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David · 2020-01-08

Hi Argus, I´m a member of Los Archivos de Arkham a spanish podcast about the game. We want to translate your scennario and print it for our patreon backers. Do you have any problem with that? Did you prepare it with StrangeAeons?

Thanks in advice,

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Jorge · 2017-06-18

Hello! Could it be possible to prepare the adventure as a PDF file with all the pages and the cards with their correct size? Thank you

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Joe · 2017-09-27

Does anyone know the encounter deck construction for this scenario? How many copies of each card and the like? The lack of an encounter deck setup instruction, even if it were just to say "play 1 of everything, dummy" is a bit of a speed bump for me.

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Oscar · 2017-10-10

Hi, I'm trying to print it but I've some problems with the cards: Location floor 1 thirsty lion back, missing the front one Location Floor15 lounge missing the front one Location floor 8 hotel room back there is also a Location floor 8 hotel room back2 and only one front, which one is right? Could you please help me? thanks!

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Oscar · 2017-10-10

found the answer in the printerstudio link

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Nathan Early · 2017-12-12

Easily one of my favorite adventures so far (and I play a LOT of them!). Thank you for a solid scenario complete with great mechanics, art, and writing!

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Greg · 2018-03-24

Ive added this scenario to Tabletopsimulator http://steamcommunity.com/sharedfiles/filedetails/?id=1322098817

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Vase Odin Crisan · 2018-07-23

I enjoyed this one. The story was very cool and immersive and some of the mechanics were interesting.

I ran into an issue with the elevator mechanic. There are several ways you can break it(for example, using astral travel from one floor to another, or if someone uses the elevator to another floor and dies there) , so it may help to add an action to some locations where you could move the elevator to your floor.

The weapon situation can end your game very early as well. I'm not sure this was needed.

The reward at the end is good (a little too good maybe) but on the same token there is a possibility to get a nasty punishment that is equally very very bad (also maybe a little too punishing) and I'm not sure I'll be using those because it may break my game, but for some this may be pretty fun.

The flavor and creepy vibe is amazing, and the encounter deck is deliciously frustrating.

Overall I thoroughly enjoyed this one!

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Nathan Early · 2018-07-26

As I told Vase, the elevator is not easy (if even possible) to break as people can use it from any floor to call the elevator.

Also, the scenario allows for an initial unique situation for weapons and allows for full weapon use later.

Still prob my favorite fan made scenario and I have played a lot of them.

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Nick Featherstone · 2018-11-27

What chaos bag set up do people use for this one in stand alone? As far as I can tell, there isn't one suggested in set up

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Nathan Early · 2018-11-28

You can use the standard bag rules from the core set. At least, that's what I do =)

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kosterix · 2019-07-06

well written and scary. Some minor points:

Grand oak hotel

Act 1b concedes to you - it is to concede something to someone, plz remove the "." after you, replace with "with" {quote}

Act 2a, 1 space too much between few and locked.

Act 4a, grey metal doors do not sit.

Agenda 2a unexpected should be on prev line.

Boiler Room: IF -> If

Manager's office back, missing dot after Office.

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kosterix · 2019-07-06

==== frequency === (saves you squinting through that printerstudio thing)

3x Treachery what hit me.png 3x Cards back.jpg

1x William Hebb.jpg 1x Back back.jpg

4x Treachery never remember.jpg 4x Back back.jpg

4x Item grand oak memento.jpg 4x Back back.jpg

6x Monster Whispering Remnant.jpg 6x Cards back.jpg

2x Treachery who are you.jpg 2x Cards back.jpg

3x Monster Thought harvester.jpg 3x Cards back.jpg

4x Treachery lost time.jpg 4x Cards back.jpg

2x Treachy loose thoughts.jpg 2x Cards back.jpg

4x Treachery it must have worked.jpg 4x Cards back.jpg

2x Treachery how did I get here.jpg 2x Cards back.jpg

4x Monster confused guest.jpg 4x Cards back.jpg

3x Treachery Card becoming bobby.jpg 3x Cards back.jpg

1x Monster lost accountant.jpg 1x Cards back.jpg

1x Monster Yill.jpg 1x Cards back.jpg

Setup 1-10 105%

DifficultyBack.jpg DifficultyFront.jpg

Location hotel elevator.jpg location hotel elevator back.jpg

Location Floor15 lounge.jpg NO, superfluous

Location floor 15 your room front.jpg location floor 15 your room back.jpg

Location floor 15 luxury suite front.jpg location floor 15 luxury suite back.jpg

location floor 15 lounge front.jpg Location floor 15 lounge back.jpg

Location floor 13 storage room front.jpg Location floor 13 storage room back.jpg

Location Floor 13 janitors office.jpg Location floor 13 janitors office front.jpg

Location floor 8 hotel room front.jpg Location floor 8 hotel room back2.jpg

Location floor 8 hotel room front.jpg Location floor 8 hotel room back.jpg

Location floor 1 thirsty lion back.jpg location floor 1 hotel bar front.jpg

Location Floor 1 managers office.jpg Location floor 1 managers office back.jpg

Location Floor 1 lobby.jpg Location Floor 1 lobby back.jpg

Location Basement workshop.jpg Location Basement workshop back.jpg

Location Basement missing room front.jpg Location Basement missing room back.jpg

Location Basement boilor room.jpg Location basement boiler room front.jpg

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Matt · 2019-07-30

I enjoyed this one a lot! I'm going to be featuring a playthrough of this scenario on my YouTube channel in a couple of weeks. Great times!

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Matt · 2019-08-06

My playthrough can be viewed here:

https://youtu.be/AAw9pBiCF1c

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Folomo · 2019-08-12

It was a pretty fun episode and its looks like a great scenario!

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Kos · 2019-09-27

What has changed?

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Kos · 2019-10-02

card deck 3.png -> text reordered a bit the lost accountant totally different behavior.

====== errata v2

Act 1b concedes to you - it is to concede something to someone, plz remove the "." after you, replace with "with" {quote}

Act 2a, 1 space too much between few and locked.

Act 4a, "there sits an" -> grey metal doors do not sit. -> appears

Agenda 2a unexpected should be on prev line.

card frequency changes: v1=6x whispering remnant; v2: 4x (2 less). monster yill gone in v2 v1: 3x becoming nobody -> v2: 0x (gone) v1: 4x Lost time -> v2: 2x Lost Time. v1: treachery Who Are You? -> v2: 0x (gone) v2: Yill is gone

What Hit me text changes:

  • Memory now has a dot after it.
  • Reveal at least {} icons on cards in your hand -> reveal cards with at total.
  • if you reveal -> revealed.
  • or take 1 damage -> draw 1 card.

Confused Guest much stronger now: from 212->321 before Parley now Spawn behavior.

It must have worked:

  • better indentation, keyword Revelation;

In short, 8 cards less. Game text seems better, but v1 can go down the trashcan. Thanks for improving the game.

/ Please take a look at act/agenda deck. Whispering remnant subtext They speak secrets because you won't remember hearing. -> They tell you all secrets, since you won't remember having heard them. (speak secrets sounds unnatural)

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Kos · 2019-10-04

The last version is broken: the cards Becoming nobody and others are missing, and all cards refer to Nobody, so without it the set is unplayable. Thank god I still have the old set.

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Luc · 2019-10-05

in reply to Kos

Can you send the old set to me? I started playing the broken scenario :((

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Kos · 2019-10-09

in reply to Luc

sure, but only the pdf. I convert everything to pdf because that is what office printers do best. Let me know if below link works out for you.

https://drive.google.com/open?id=10UMXHT5ZpXe2EL-Y3iHeW6jD3rkk1n1s

all constructive criticisms appreciated.

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Kos · 2019-10-09

in reply to Kos

fronts-01-16 is the one you are looking for if you want to play with v2. It has the becoming nobody cards (and the correct frequencies).

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Ser · 2021-07-04

in reply to Kos

Hello. I'm trying to get the old version and found your link, but it doesn't seem to work...

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Kallor · 2025-05-10

in reply to Kos

Hi @Kos! Do you still have these files? Would love to have access. Thanks!

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jean borrero · 2019-10-10

i think this has been broken by the lack of nobody cards :c

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Kos · 2019-10-10

I noticed as well, but see my link.

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Scappy · 2019-10-12

Hi, I am a big fan of your campaign from South Korea. Today AH lcg Korean Ver. was released but only the Core box. Therefore I want to translate your scenario and post at Korean community so that many people could play more scenarios. Do you mind if I translate and post your AH lcg scenario?

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KingsGambit · 2019-10-17

Is there a link to get this scenario printed at artscow or similar?

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Kos · 2019-10-26

printerstudio, not artscow. I'm sure you can find them.

Well... since the creator can't be bothered to fix this, I just mix the old and new cards, more variation is best i guess.

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Son of Yog-Sothoth · 2019-12-18

Help! Is the version on printerstudio out of date? Should I print the most recent zip attached here instead? The comments say there are issues with the latest version so I'm not sure what to do

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David Y · 2020-03-04

Hi Author, I love the look of this scenario and wanted to ask something please. You uploaded it to printerstudio.com, but I wondered please if you could do the same with printerstudio.co.uk! The UK site doesn't share user-made items with the .com site, and it would cost so much to print, ship and import from overseas. Is it an easy thing to do? If it isn't, please don't worry, I only ask if it's something straightforward. Many thanks :-)

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unREMb · 2020-07-22

Hi! I believe Becoming Nobody is missing from the current version. Love the theme and atmosphere of this scenario!

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Pilunte · 2020-07-27

Hi We work on french translation In V1 we have nobody card but they are not use in game. In V2 we don't have Nobody card in Files Can you post your final version of your scenario please?

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weldedshut · 2021-01-26

a link to a nobody card to print? or what are the abilities?

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Kos · 2021-01-31

see my link.

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eloiaa · 2025-07-09

in reply to Kos

Sorry but the link to Becoming Nobody card it is broken

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Tormod Berg · 2021-12-04

Thanks for this amazing scenario. I really enjoyed the theme/art/story told here.

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Rickshaw · 2022-01-18

A few thoughts after playing: 1. The quality of this scenario is really good! Interesting enemies, cool story, really fun. Thanks! 2. Some weird interactions seemed possible with "Becoming Nobody." First, it seems like "Alter Fate" could discard it which... seems like it would ruin the scenario. Likewise, if the player with Becoming Nobody dies, the weakness sort of vanishes for a time, right? Maybe the card should say that if it would ever leave play, it must go on a living investigator? 3. Our group survived, but Deranged Crowd seems *really* strong for an encounter you can go into without weapons. It just felt a bit too scary/punishing, like a slightly worse outcome would have ended us very early. I wonder if it was a little too much. Thanks for making it, really fun!

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Jaime D. "Almilcar" · 2022-10-12

Hello, I just got a few questions if you don´t mind.

First, about the Elevator mechanism and how the Enemies with the ability Hunter interact with it. 

According to the Set-up instructions, Hunter Enemies can call the elevator provided they don´t have a valid Prey to chase so that the movement for that phase finishes there. The Enemy who called the elevator can´t move any further between floors. 

Second, regarding the Weapons the investigators are forced to put aside during set-up. According to the Action on the Manager´s Office Location card, investigator can search the confiscated weapons and put one into their hand. Question is, are they allowed to pick up other´s investigators weapon asset if not exclusive of an investigator?

Thanks for all the effort you´ve put into this and for sharing it with us.

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Ben · 2025-05-10

What a waste. Printed off on sticker labels and stuck to magic cards. Sit down to play only to realize there are cards missing.

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kos · 2025-05-19

it pays to do research and as in these comments, there was a v1 and a v2 and the v2 updated a few cards but lost others. creator probably lost the hard drive. I have the original v1 which I can send to you. If you still want the complete files, that is.

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How did your investigators fare?

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