Get part 1 here Get part 2 here
“The power of math!
Victor Yaroslav has hired You to find his good friend, Alexandre Kotorivic. Kotorivic was An astrophysicist working on some very advanced ideas. The job pays well, and you owe Yaroslav from way back. He gives you Alexandre’s address and urges you to hurry. His work was of the utmost importance...”
Comments
dimelotu · 2020-04-21
Very professional custom campaign. I just miss a proper AO enemy :(.
Reply
Mike hawkins · 2020-04-24
You get to one, eventually!
Reply
Kos · 2020-05-02
Some minor typos.
Reply
Kos · 2020-05-02
Looks nice, hope to play it soon. Part 1 errata:
errata kotorovic (assuming language conforms to https://www.merriam-webster.com/dictionary/)
kotorovic-1
kotorovic-2 (9) and the lock -> and that the lock (9) but a gunshot -> by a gunshot (9) ever die -> never die Sodium Chlorate
kotorovic-3 Mama Penka:
Simon Penka:
agenda 1b:
kotorovic-4 Act 1a:
act 2a:
Act 2b:
kotorovic-5 act 3b:
act 3a:
act 4b:
act 4a:
Janitor's Closet:
kotorovic-6 Room 14:
Control Room
The Office
Second Floor Stairwell
Room 14
kotorovic-7 Room 22
Room 23
Third Floor Stairwell
Room 22
kotorovic-8 Room 31
Cockroaches
Unnatural details
the rest of the cards suffer from same as above, a ctrl-a find and replace will fix those.
Reply
Crayne · 2020-12-27
We're playing several fan adventures in a row and started with this. We played both adventures yesterday with Alternate Agnes (Mystic 5/ Survivor 2) and Tony (Rogue 5) with 0 XP. It costs one to play, so we reduced end XP by 1.
Overall we liked the experience. The fluff is very cool, descriptions of places and all. We also liked some of the unique mechanics on encounter cards (like those "friendly" tenants) and the option to choose between 2 skills.
Spoilers ahead!
Some issues we had in first scenario:
No issues with the second scenario. We liked the rising pressure depending on distance to specific locations and how close mechanics were to what was actually happening. Most the time, Arkham feels very abstract.
Reply
Mike · 2021-05-16
This is all AWESOME feedback and I dig it! The roaches are more to make certain encounter cards harsh in the beginning. I didn’t want players to be able to just kill them and make those encounter cards weaker. But I definitely see your point about some characters feeling a bit lost/useless for the first half. I will think on how to reconcile that. and I think your idea about the increased XP for success via clues is inspired. I will just pretend that was the plan all along ;)
Reply
Kos · 2021-02-11
If the designer can't spell Kotorovic / Kotorivic, why should we bother downloading this?
Reply
Mike · 2021-05-16
Oof. Not wrong, but a bit harsh on the typo.
Reply