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The Svalbard Event

By Mikael Fransson (StonePenguin) · added 9 May 2017

Download — 4.5 MB

My verdict

4.0
Background story
5.0
Visual experience
4.0
Overall experience
4.33
Average

What readers say

4.38
13 votes since 2017

Rate it from 1 to 5

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Comments

Argus · 2017-06-16

I got the chance to play through this with a friend recently, and it was pretty decent. I have a few criticisms, but first, the good.

The whole scenario is kept tight and simple. It doesn't waste time on too many locations or overlong objectives. It's very straightforward, but that doesn't make it bad. It lets the couple unique mechanics really show off what they're there for, and I appreciate that. The writing of the story beats is also solid, and really gave a good sense of time and place.

As for criticism, well, it's not perfect. Some cards are worded in ways that are hard to understand, or require you to figure it out without being clear. The lifeboat is one of those. Also, the end of act two gives you an option that you may not actually be able to take, but doesn't specify the trigger for that action, which is confusing. The rewards also felt a bit lackluster, but that's actually not that big of a deal. Not every scenario NEEDS a huge fancy reward, and this one does just fine with the simple offerings it has.

My biggest criticism is actually that there aren't more unique encounter cards. The biggest reason I like custom scenarios is seeing the mechanical tricks that creators can pull out, and this one was almost totally devoid of those. Even the boss fight felt empty and unsatisfying, which even the story text seems to know.

Overall, I give it a solid 3. I really do think it's quite well put together, but it didn't amaze me, and I look forward to seeing other stuff from this creator that build on the strengths of this one.

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Flavio · 2020-03-31

Hi, there is a huge problem with this scenario: it seems to me that you forgot to say which tokens were to be inserted in the chaos bag (for difficult, also).

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Garrett · 2020-12-09

Just tried it. Very nice set up. Quick and to the point. However, it is almost a bit too tight. Combination of too many enemies with high levels of health and low agenda thresholds make for a game that depends almost too much on getting the perfect draw from the encounter deck to not get overwhelmed. Because of that I would recommend adding 1-2 doom threshold to agendas, or do not come into this with a pure lvl-0 deck.

Note: I played one-hand solo

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How did your investigators fare?

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